Showing posts with label Tony Franklin. Show all posts
Showing posts with label Tony Franklin. Show all posts

Sunday, December 1, 2013

Solid Screen From the Pistol

I do want to add a Stretch Play from the pistol and use Rich Rodriguez and Herb Hand running back reads for the Zone: Bounce, Bend, Bang.  It also will allow us to run the Solid Screen (Tony Franklin System)  without having to do it just from a Sprint Out, Hand Sweep or Speed Option Look which we will do those three looks also.


51 Solid

Y Block #1
B Block #2
RT Zone Right
RG Sell Zone 3 steps to Rt and then release –Peel Block
C Sell Zone 3 steps to Rt and then release – 2nd LB in Box
LG Sell Zone 3 steps to Rt and then release – 1st LB in Box
LT Sell Zone 3 steps to Rt and then release – Alley defender
H 2 Steps up field – Block #1 or M.D.M.(Most Dangerous Man)
X 3 Steps up field, Retrace, Work toward QB straight down line of scrimmage
A Back Fake Stretch Right
QB Fake Stretch Right retreat / get feet fast and throw solid screen to H as soon as he begins down L.O.S.


52 Solid

Y Block #1
B Block #2
RT Zone Right
RG Sell Zone 3 steps to Rt and then release –Peel Block
C Sell Zone 3 steps to Rt and then release – 2nd LB in Box
LG Sell Zone 3 steps to Rt and then release – 1st LB in Box
LT Sell Zone 3 steps to Rt and then release – Alley defender
H Bubble 3 Steps, Retrace, Work toward QB straight down line of scrimmage
X 2 Steps up field – Block #1 or M.D.M.(Most Dangerous Man)
A Back Fake Stretch Right
QB Fake Stretch Right retreat / get feet fast and throw solid screen to Y as soon as he begins down L.O.S.

41 Solid

Y 3 Steps up field, Retrace, Work toward QB straight down line of scrimmage
B 2 Steps up field – Block #1 or M.D.M.(Most Dangerous Man)
RT Sell Zone 3 steps to Lt and then release – Alley defender
RG Sell Zone 3 steps to Lt and then release – 1st LB in Box
C Sell Zone 3 steps to Lt and then release – 2nd LB in Box
LG Sell Zone 3 steps to Lt and then release –Peel Block
LT Zone Left
H Block #2
X Block #1
A Back Fake Stretch Left
QB Fake Stretch Left retreat / get feet fast and throw solid screen to X as soon as he begins down L.O.S.



42 Solid

Y 2 Steps up field – Block #1 or M.D.M.(Most Dangerous Man)
B Bubble 3 Steps, Retrace, Work toward QB straight down line of scrimmage
RT Sell Zone 3 steps to Lt and then release – Alley defender
RG Sell Zone 3 steps to Lt and then release – 1st LB in Box
C Sell Zone 3 steps to Lt and then release – 2nd LB in Box
LG Sell Zone 3 steps to Lt and then release –Peel Block
LT Zone Left
H Block #2
X Block #1
A Back Fake Stretch Left
QB Fake Stretch Left retreat / get feet fast and throw solid screen to B as soon as he begins down L.O.S.


I believe that Screens can add up 100 plus yards to your offense in yardage and can add about 50 to 75 in hidden yardage both in the passing game and running game because it wears out the defensive line and also takes the aggressiveness out of them. 




Friday, November 29, 2013

Transitioning from Position Coach to Offensive Coordinator


This past spring I changed jobs for various reasons the most import was family time I was driving an two hours plus a day in my commute.  I also was coaching two additional sports to go along with being the offensive coordinator.  It really cut into my family time a position coaching position opened up closer to my house fifteen minute commute and no second sport and I had the Athletic Director/ Head Football coach in a couple of my Graduate School classes. So I start attending spring ball, summer seven on seven, and summer strength and conditioning.  After the 4th of July holiday the Offensive Coordinator leaves for another job and I get named the Offensive Coordinator.   Here are the steps that was taken to align our offense and make sure everybody was on the same page.

The Head Coach and I met to go over the offense during this meeting several changes were made.
  • A playbook was developed I used PPT and playmaker pro so if anything happens to me car wreck, I get a head coaching job, brain injury ect. there is something out there for the next guy to build off of.
  • We went to the Tony Franklin wristband system we did convert the positions and one of the colors purple to blue.  We based this off of the number of reasons: the major one being that we had a large number of busts during Spring Practice and Seven on Seven during the summer.
  • Changed the pass protection scheme from Big on Big to a Man Fan protection
  • Had our Offensive Linemen Vertical Set  
  • We installed a screen game which included Jail Break, Slow Screen and and the Fast Screens.  
  • I made sure that we did the following drills every day Noose, Pat-n-Go, Routes on Air and we had at lease 2 screen periods a day.
  • Changed how we went to Trips using our Slot receivers they were better athletes than our Outside receivers and kept them only having to learn one set of routes than a different set of routes on one side
  • I met with James Vint during coaching school and got a great one on one clinic about the Pistol Offense  

Things that we did keep: 
  • We worked Mesh Drill every day had very few dropped balls in the option game.
  • We utilized the Pistol Formation using 30 personnel 
  • We kept the option element to all of our run game there are 4 options on every play (Blog explaining this coming later!) 
  • We had two basic run blocking schemes a zone and a gap scheme.
  • We Two Platooned everybody
Things that needed to be changed for next year
  • I have to do a better job of keeping up with our players lives.
  • We are going to utilize the R4 and C4  from Darren Slack
  • Going to use some silencer concepts from Anthony Pratley 
  • Want to install the Midline 
  • Need to use Wristbands at all levels 7th grade through Varsity we only used them for Varsity and JV this year.  
  • Going to use Gus Malzahn's Fire Alarm Ten Play Menu 
  • Kill our Mesh Route Concept and replace with the Shallow Concept.  
  • Going to install Solid and Counter Screens.  

Monday, July 15, 2013

97 Go

Texas Tech under Mike Leach has truly evolved this Passing game concept.  It was first perfected by Al Davis and the Oakland, L.A, then Oakland again Raiders. I think this is where Tony Franklin borrowed some Run and Shoot philosophies except they are not reading a coverage they are reading men and their ability to win the individual and if not still win the match-up.



The Concept for the quarterback is the following.
**Must read Safeties**
Cover 2 read play-side safety and go 2 on 1 vs. that safety.
Cover 1 or 3 read free safety and go 2 on 1 vs. free safety.
Cover 0 – pick best matchup
If no deep route open then go to check down

97 Go

  • LT 90's Pass protection
  • LG 90's Pass protection
  • C 90's Pass Protection
  • RG 90's Pass Protection
  • RT 90's Pass Protection
  • X Go Out side release on #'s re-stack on Corner after 10 yards look at QB's Eyes Watching for the back shoulder throw.
  • Y Go (Work for Outside Release) vs. 2 safeties = Bend if you cannot win after 10 yards, vs. 1 safety = stay vertical
  • Z Go Out side release on #'s after 10 yards look at QB's Eyes Watching for the back shoulder throw.
  • H Go (Work for Outside Release) vs. 2 safeties = Bend if you cannot win after 10 yards, vs. 1 safety = stay vertical 
  • F 1002 count then Check-Down- if man break in or out/if zone settle
  • Q Must read Safeties-If cover 2 read play-side safety and go 2 on 1 vs. that safety-If cover 1 or 3 read free safety and go 2 on 1 vs. free safety. If no deep route open then go to back shoulder throw to check-down







Sunday, July 7, 2013

90 Shallow

The Shallow concept has been around since the 90'the first time I read about the shallow concept was from Mike Shannhan.  It was adopted by the Air Raid.  Chris Hatcher uses Go Routs vs Tony Franklin who uses a post with the shallow route.  I do like the how Tony pre-snaps his deep routes but also add another check that is used in the Darren Slack R4 system where which he checks the deep route again after the quarter back hits the last step in his drop.   But the cardnal rule with throwing the deep ball is to throw it early.     CONCEPT: Hot , Shallow, Dig, Shoot
Pre-snap Post and Go if “0” cover or grass -  Shallow rules (eyes away from where shallow starts- if shallow starts on right side , eyes start left ,etc.)

90 Y Shallow

  • LT 90's Pass protection
  • LG 90's Pass protection
  • C 90's Pass Protection
  • RG 90's Pass Protection
  • RT 90's Pass Protection
  • X Go Outside (hit defenders shoulder if he squats)
  • Y 2 yard Shallow/ run on the heels of the defensive line with a slight angle up-field- if you get to opposite hash only be 5 yards deep-catch and sprint to numbers gaining ground as you run/ peek 
  • Z 10 Post
  • H (Align at least 8-10 yards from tackle) 10 Dig( Go through outside shoulder of “tough defender”)
  • F Check Protection - 3 Shoot #’s -head swivel after clearing DE and look for ball
  • Q Shallow (Y), Dig ( H), Shoot (F), Pre-snap Post (Z) and Go (X) if “0” cover or grass- Shallow rules (eyes away from where shallow starts- if shallow starts on right side , eyes start left ,etc.

90 H Shallow

  • LT 90's Pass protection
  • LG 90's Pass protection
  • C 90's Pass Protection
  • RG 90's Pass Protection
  • RT 90's Pass Protection
  • X 10 Post 
  • Y (Align at least 8-10 yards from tackle) 10 Dig( Go through outside shoulder of “tough defender”)
  • Z Go Outside (hit defenders shoulder if he squats)
  • H 2 yard Shallow/ run on the heels of the defensive line with a slight angle up-field- if you get to opposite hash only be 5 yards deep-catch and sprint to numbers gaining ground as you run/ peek 
  • F Check Protection - 3 Shoot #’s -head swivel after clearing DE and look for ball
  • Q Shallow (H), Dig ( Y), Shoot (F), Pre-snap Post (X) and Go (Z) if “0” cover or grass- Shallow rules (eyes away from where shallow starts- if shallow starts on left side , eyes start right ,etc

90 Z Shallow

  • LT 90's Pass protection
  • LG 90's Pass protection
  • C 90's Pass Protection
  • RG 90's Pass Protection
  • RT 90's Pass Protection
  • X Go Outside (hit defenders shoulder if he squats)
  • Y 10 Post  
  • Z 2 yard Shallow/ run on the heels of the defensive line with a slight angle up-field- if you get to opposite hash only be 5 yards deep-catch and sprint to numbers gaining ground as you run/ peek 
  • H (Align at least 8-10 yards from tackle) 10 Dig( Go through outside shoulder of “tough defender”)
  • F Check Protection - 3 Shoot #’s -head swivel after clearing DE and look for ball
  • Q Shallow (Z), Dig ( H), Shoot (F), Pre-snap Post (Y) and Go (X) if “0” cover or grass- Shallow rules (eyes away from where shallow starts- if shallow starts on right side , eyes start left ,etc.


90 X Shallow

  • LT 90's Pass protection
  • LG 90's Pass protection
  • C 90's Pass Protection
  • RG 90's Pass Protection
  • RT 90's Pass Protection
  • X 2 yard Shallow/ run on the heels of the defensive line with a slight angle up-field- if you get to opposite hash only be 5 yards deep-catch and sprint to numbers gaining ground as you run/ peek 
  • Y (Align at least 8-10 yards from tackle) 10 Dig( Go through outside shoulder of “tough defender”)
  • Z Go Outside (hit defenders shoulder if he squats)
  • H 10 Post 
  • F Check Protection - 3 Shoot #’s -head swivel after clearing DE and look for ball
  • Q Shallow (X), Dig ( Y), Shoot (F), Pre-snap Post (H) and Go (Z) if “0” cover or grass- Shallow rules (eyes away from where shallow starts- if shallow starts on left side , eyes start right ,etc.


http://www.youtube.com/watch?v=H_ARMNAgUkA  

Wrist Bands




I prefer using wrist bands to all other forms of communicants for getting the play in.  But unlike most wrist bands I prefer the system wristbands which tell that particular position what to do instead of the play.  I would prefer to keep the skill kids in the dark and just concentrate on the position technique and responsibility.  The offensive line is going to know most of the time what type of play they are running their wrist band will say what protection they are using, the screen,  and their run blocking assignment.  The Quarterback is the only one who needs to see the whole picture.

 
From the Example we can run all of our run plays with a backside fast screen so we can take advantage of receivers selfishness and they will run a fast screen and end up blocking the backside force player and corner back without both of them blocking.  The quarterback also always has the option if he feels that the leverage is there is to give the right tackle a "Bambi" call and he will 60 set the DE and the Quarterback will throw the fast screen.  Also from the example we can block counter, and power and also block a new play power kick  by having all the offensive linemen block power except the right guard blocks counter.  It is a way to add a new play without adding excess verbiage.

Wrist Band 101

Brand 

  • TAG
  • NEUMANN
  • ALL STAR
  • NIKE
  • DRI-FIT

Style

  • 3.5” X 5” WINDOW
  • 2 or 3 Window Band for Skill Players playing multiple positions

Care

  • Have players keep their own bands
  • Possibly have bands embroidered with player number (Players can’t “borrow” other player’s band)
  • If bands are distributed and collected daily, wash bands every day with 1 cap Clorox and AIR DRY.

How it Works

  • The program is designed so that all sheets in Excel are connected and the formulas reference the different sheets accordingly.
  • PB  = The PB (or Play Bank) sheet is where all of the plays are housed.  New plays, old plays, additions per week, etc. all are put into the PB.  You may format the PB however you wish.  You may organize it to fit your preference. ANY PLAY RESPONSIBILITIES ARE CHANGED IN THE PB, NOT THE MASTER
  • MASTER = The MASTER sheet is the sheet where the plays are entered (copied and pasted, or typed) to be ON THE WRISTBAND.
If you would like a wristband program here is the link https://drive.google.com/open?id=0B1nKmQzMhC5hQ1JWcXVZc1hoOFN5VWM0STRYdE1wLVRUUnpj 


Wednesday, July 3, 2013

92 Mesh

Mesh is a staple of the System though in recent years Tony has gone away from it since his Middle Tennessee stop.  It is good against Cover 2, 2 man, Cover 3, and Cover 4, mesh is not a good blitz beater you do have the corner or post if you like but you need to keep with the formula.  The formula is quick passing game, screens, and outside runs in the 1st and 3rd quarters.  Go fast fatigue those defensive linemen and make those offensive linemen better by doing so.

Pre-snap the quarterback is going to look low left to right and high left to right looking for grass.  The center will make the line calls most of the time it will be a 4-1, 4-2, 3-2,3-3 nickel call.  The quarterback can also give the F a free call which free releases him or a stay call which the F will stay in the protection because the quarterback senses blitz pre-snap.


  • LT 90's Pass protection
  • LG 90's Pass protection
  • C 90's Pass Protection
  • RG 90's Pass Protection
  • RT 90's Pass Protection
  • X 5 yards under mesh as you are running look a(at the Y if he is being followed the defense is in man continue running route after mesh if there is no defender following it is zone settle down get eyes on quarterback) with mesh Slap hands with Y. 
  • Y 6 yards over mesh as you are running look a(at the X if he is being followed the defense is in man continue running route after mesh if there is no defender following it is zone settle down get eyes on quarterback) with mesh Slap hands with X.
  • Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)
  • H 3 Shoot #’s (head swivel on route to check for early throw)
  • F Swing #’s (head swivel on route to check for early throw)
  • Q High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or Shoot)










    

Saturday, June 29, 2013

Last one with the chalk offense Part 6

Power Right Kick Miami

This little bit of inspiration comes from James Vint I was listening to him being interviewed on a Podcast where he is describing how to combine Midline and the Power Play.  So I tweaked it a using the Power Kick Scheme or if you are a system guy its Tony Franklin's power.  The Miami tag is where we will put a midline concept on the back side of any blocking scheme.

Formation is Ace
LT Lock it Block back side DE
LG Counter Pull to Play DE
C Block Backside LB
RG Combo with RT to Backside Linebacker
RT (Get wide splits) Combo with RG to Backside Linebacker
X Block Corner or #1 with inside leverage
H Block the Safety
Y Crack number one Linebacker in the box
Z Block Corner or #1 with inside leverage.
F Align in front of QB Drop step opposite: POA: A Gap-Out. Inside leverage on pulling Guard
Q Read first man on the line of scrimmage past the center on the back side his playside number.  If the number goes up the field it is a give read.  If the Playside number goes lateral then it is a keep read. 


Saturday, June 22, 2013

Talent Code and the Tony Franklin System Chapter 2

Myelin


Myelin is the insulator that wraps around nerve cells and the more myelin is wrapped around a cell the faster and more efficient that movement pattern becomes. 
Talent Code (Coyle 34-35)
Q: Why is targeted, mistake-focused practice so effective?
A: Because the best way to build a good circuit is to fire it, attend to mitakes. then fire it again, over and over. Struggle is not an option: it's a biological requirement.

Q:Why are passion and persistence key ingredients of talent? 
A: Because wrapping myelin around a big circuit requires immense energy and time. If you don't love it, you'll never work hard enough to be great.  

Coyle states that myelin operates by a few fundamental principals.
  1. The firing of circuits is paramount.  The mechanism responds to action with urgent repetition.  
  2. Myelin is universal. Myelin doesn't care who you are-it cares what you do.  
  3. Myelin wraps-it doesn't unwrap. Once a skill circuit is insulated, you cannot un-insulate it.  That's why habits are hard to break.  The only way to break them is to build new habits by myelinating new circuits. 

So What? 

I watched as a former Tony Franklin System school complete about 15 pat-n-go throws between the Junior Varsity Game and the Varsity Game against us last year.  The quarterback still knew how to throw it and the receiver still knew how to stack the defensive back and keep his body between the ball and the defender.  This school had run The System for about 5 years we did end-up winning both the JV and Varsity games but   they completing those pat-n-goes did make it very difficult to beat them. 

This is why it is so important to have consistency with this how you teach pat-n-go catch and throw. 
  • Align on top of the numbers to 1 yard inside of the numbers 
  • Must be on the numbers on this route.
  • Quarterback has the bottom of the numbers to the sideline to throw the ball.

 And in a few years those coaches will be scratching their heads wondering why they cannot throw and complete the deep ball anymore once those kids who developed the myelin for the pat-n-go have graduated. 

Friday, June 21, 2013

Last one with the chalk offense Part 4

This concept is if your team gets really good at running stick and the defense uses a junk of the week coverage to stop Stick and the play-side inside backer jumps the Stick Route. 51 is a screen to the X receiver to the left.  


Stick Right 51 Jail 

  • LT 90 Protection and high wall DE; Cut if DE crosses face
  • LG 90 Set show hands, flat release block Alley Defender (#2)
  • C 90 Set show hands, flat release block 1st LB in Box (#3)
  • RG 90 Set show hands, flat release Peel block Most-Dangerous D-Lineman chasing receiver
  • RT 90 set and show hands flat release block BSLB to Safety
  • X (Align 7 yards from Tackle) 51 Jail 
  • Y 5 yard Stick route Work to the inside pad of the hole defender
  • Z Mandatory Outside Release. Run Through Outside pad of CB
  • H 2 Steps Up-Field Block Most-Dangerious Man
  • F Free Release Sweed route
  • QB Read Pre Snap MOR, Stick if Clear Read Stick to Sweed Cloudy Pump Retreat Get Big Throw to X as he comes down line early 





Last one with the chalk offense Part 3

Rocket/Laser Screen

When you screen the other team to death there are several ways that they deal with it one is that they will actually tackle your F in the back field not allowing him to release on the screen.  This is a System concept a little tutorial remember all the screens to the right are 40's and 50's are to the left receivers are numbered from the sideline to the box 1,2,3,4. So a 41 Solid screen to the Z on the right. 60 set is quick passing game protection, and 90 set is 5 step.

Rocket 


  • LT 60 set Release Flat Left to Flat Defender
  • LG 60 Set Release Flat to Right and Peel Block
  • C 60 Set Release Flat to Right Box to Safety
  • RG 60 Set Release Flat Right to Alley Defender
  • RT 60 protection, high wall to cut defender
  • X 51 Solid- 2 Steps Up-field, Retrace, work towards QB Straight down LOS, 
  • Y Go up 2 Steps & Crack 1st LB in Box
  • Z Block Corner or most dangerous man 
  • H 2 Steps Up-field Block#1 or most dangerous man 
  • F Slow Screen Right - slide to inside leg of Right Guard and release  with his release.find grass outside the box 
  • Take a 90 Drop and set throw slow screen right (F) if "clear" if cloudy picture then throw solid screen away (51 Solid) 

Laser 


  • LT 60 protection, high wall to cut defender
  • LG 60 Set Release Flat to Left and Alley Defender
  • C 60 Set Release Flat to Left Box to Safety
  • RG 60 Set Release Flat Left to  and Peel Block
  • RT 60 set Release Flat Right to Flat Defender
  • X Block Corner or most dangerous man
  • Y Go up 2 steps UP-field Block#2 or most dangerous man 
  • Z 41 Solid- 2 Steps Up-field, Retrace, work towards QB Straight down LOS, 
  • H 2 Steps & Crack 1st LB in Box
  • F Slow Screen Left- slide to inside leg of Left Guard and release  with his release.find grass outside the box 
  • Take a 90 Drop and set throw slow screen left (F) if "clear" if cloudy picture then throw solid screen away (41 Solid) 



Monday, June 17, 2013

Coaches' Corner Volume 77: Mark Popovich

Recent Coach's Corner Shows

Coaches' Corner Volume 77: Mark Popovich is the Head Football Coach at Mt Zion HS in Decatur, IL is the guest on this edition of Coaches' Corner. Popovich, who previously served as the Offensive Coordinator with the US Army Sprint team , discusses the Tony Franklin system. With its roots in the Air Raid Offense, the Franklin system is gaining in popularity with High School and College programs across the country for its explosiveness, fast-paced play, and ability to light up the scoreboard.  A great show that you will not want to miss. Listen Now

Sunday, June 16, 2013

Total Program Football 7th to Seniors Part 3

The Offensive Line


Unlike every other position on the field playing offensive line is the most unnatural position to play in football.  (it is rare that you see 8 & 9 year olds pushing cars up and down their drive ways I did but it was a Subaru and was trying to simulate the grain wheel on Conan the Barbarian)  


They are usually the worst athletes on the team and the great groups of them usually have the best work ethics.  Playing offensive line usually involves getting as close to the 10,000 hour rule as possible.

What Is the 10000 Hour Rule?

The 10000 Hour Rule is just that. This is the idea that it takes approximately 10000 hours of deliberate practice to master a skill.

For instance, it would take 10 years of practicing 3 hours a day to become a master in your subject. It would take approximately 5 years of full-time employment to become proficient in your field. Simply work out how many hours you have already achieved and calculate how many more you need to clock up before you reach 10000.

What gets your offensive linemen close to the 10,000 hour rule outside developers:
  • Powerlifting*
  • Joining an USA weightlifting club*
  • Wrestling*
  • Judo*
  • Football Camps
  • System Team Camps if a Client 
There is really no progression for offensive linemen they need to get reps don't spend more than 15 seconds correcting John Wooden Coaching.  The goal is to try to get 7 reps for each drill work a zone and a gap day every other day during install.  Emphasis group work on offense 7-7, inside vs barrels or hand shields, routes on air, screen drills, NASSCAR Drill.  Only work team with plays that need timing or good on good for a max of 16 reps.   

In Season Every Day Drills 

Ladder Drill (Pre-Practice) Progression: Do each twice- start with right foot down, left foot back

  • 1 foot each hole
  • 2 feet each hole
  • Lateral
  • Dance through it
  • Dance through it backwards

Vertical Set Drill(5 minutes) - line them up with their back facing the field.  On cadence they are to vertical set for about 5 yards once they reach their depth they are to sit in their chair (make a z with their lower leg, thigh, and torso) once the whistle is blown they reset in their stance repeat all the way across the football field and back.   

Car Drill (5 minutes) Pair up with one in front one behind.  They Offensive linemen in back locks up with the back of the offensive linemen in front of them on the cadence with a good Z angle they drive their partner across the field with the one in front resisting.  When they get across the field they switch positions and the partner drives them back.

In Season Zone Day 

1-2-3 Drill (5 minutes) Line them up every 2 & 1/2 yards apart the 1st five across then then next 5 2 & 1/2 deep so on and so forth.  We go through all three steps one way then the other way. Do not proceeded if steps or hands are bad. 

Inside zone step Progression 
  • Drop Step 6 inches keep shoulders parallel to line of scrimmage and clap hands
  • Crotch Step and Shoot hands
  • Finish Step 
Outside Zone Step Progression 
  • Pull Step "Elbow the Donkey" Jerry Campbell
  • Cross Over 
  • Power and Climb
Sled Zone Progression(10 minutes) - They block from snap through the echo of the whistle Stagger 5 offensive linemen one yard away from the sled and one dummy .
  • Stagger 5 offensive linemen one yard away from the sled and one dummy over they Drop Step & Clap,  Crossover, and Power and  Drive the Sled
  • Stagger 5 offensive linemen 3 yards away from the sled and one dummy over they Drop Step & Clap, Crotch check, then Climb, Shoot Hands and Drive
  • Stagger 5 offensive linemen one yard away from the sled and two dummies over they Pull Step, Crossover, and Power and  Drive the Sled
  • Stagger 5 offensive linemen 3 yards away from the sled and two dummies over they Pull Step, Crossover, and Climb and  Drive the Sled
Pod Drill (15 Minutes) In Groups of 4 the with a Board at their heals, they rotate counter clock wise, have Multiple groups going everybody gets reps stand behind the covered and uncovered groups watching footwork if they don't step behind and over the boards(Gold line in diagrams) they are not stepping deep enough, coach fast, correct fast, gets lots of reps:

Play-side 

Back-side


Outside Zone

  • Right covered play-side Outside Zone Pull Step, Cross Over, Power
  • Right uncovered play-side Outside Zone Pull Step, Cross Over, Check & Climb 
  • Left covered play-side Outside Zone Pull Step, Cross Over, Power
  • Left uncovered play-side Outside Zone Pull Step, Cross Over, Check & Climb
  • Right covered back-side Outside Zone Pull Step,Cross Over Rip and Climb
  • Right uncovered back-side Outside Zone Pull Step, Cross Over, Scramble or Take Over
  • Left covered back-side Outside Zone Pull Step,Cross Over Rip and Climb
  • Left uncovered back-side Outside Zone Pull Step, Cross Over, Scramble or Take Over
Inside Zone
  • Right covered play-side Inside Zone Drop Step and Clap, Crotch Step and Punch, Power
  • Right uncovered play-side Inside Zone Drop Step and Clap, Crotch Step and Punch, Check & Climb 
  • Left covered play-side Inside Zone Drop Step and Clap, Crotch Step and Punch, Power
  • Left uncovered play-side Inside Zone Drop Step and Clap, Crotch Step and Punch, Check & Climb
  • Right covered back-side Inside Zone Drop Step and Clap, Crotch Step and Punch Rip and Climb
  • Right uncovered back-side Inside Zone Drop Step and Clap, Crotch Step and Punch, Scramble or Take Over
  • Left covered back-side Inside Zone Drop Step and Clap, Crotch Step and Punch Rip and Climb
  • Left uncovered back-side Inside Zone Drop Step and Clap, Crotch Step and Punch, Scramble or Take Over
Zone Days Group Emphasis 
  • Pass Pro vs Even Fronts 4-2, 4-1, Nickle and Box calls
  • Inside and Outside Zone Runs vs Defense(4-1,4-2,3-2,3-3) with Hand Shield

In Season Gap Day 

1-2-3 Drill (5 minutes) Line them up every 2 & 1/2 yards apart the 1st five across then then next 5 2 & 1/2 deep so on and so forth.  We go through all three steps one way then the other way. Do not proceeded if steps or hands are bad. 

Right & Left Lead Steps

  • Lead Step and Clap
  • Power Step and Punch
Pull to Kick 
  • Pull Step
  • Cross Over "back across the line of scrimmage" 
Skip Pull
  • Step with Backside Foot Directly Behind the Play-side foot
  • Drop Step with Play-side Foot Gaining Width and Depth 
  • Cross Over 
Sled Gap Progression(10 minutes) - They block from snap through the echo of the whistle
  • Line up head up with sled Right Lead step & Clap, Punch and Drive
  • Line up head up with sled Left Lead step & Clap, Punch and Drive
  • Line up with Right Shoulder Pull Right and Kick out the sled 
  • Line up with Left Shoulder Pull Left and Kick out the sled
Combo Drills(5 minutes)
  • Tackle and Guard Combo on the Down Defensive Lineman to Back Side Linebacker
  • If Linebacker Runs Through A Gap Guard takes him and Tackle stays on Defensive Lineman
  • If Linebacker Goes Over the top the Tackle takes him and Guard stays on Defensive Lineman
  • Center is always working on blocking back. 

Counter Kick and Log Drill (5 minutes) 
Center is always working on blocking back. 
Back Side Guard works his kick out block having to read the the Defensive End 
  • If he stays where he is at or runs up field kick out the Defensive End
  • If he Squeezes or wrong shoulders the kick out log the Defensive End
Bask Side Tackle Reads the Guard while eyeing the Play-side Linebacker
  • If the Tackle sees the Guard's numbers after contact is made with the Defensive End then Pull-up in the hole and Block the Play-linebacker
  •  If the Tackle sees the Guards numbers disappear after contact is made with the Defensive End then Pull around and Block the Play-linebacker

Skip Pull Drill (5 Minutes)
  • Center Works on Blocking Back
  • Tackle B Gap Hing Punch and Stun a 3 Tech then Hing for Backside Defnesive End. 
  • Guard Skip Pulls :Step with Backside Foot Directly Behind the Play-side foot, Drop Step with Play-side Foot Gaining Width and Depth, Cross Over and Climbs to Play-side Linebacker.


 
Gap Days Group Emphasis 
  • Pass Pro vs Odd Fronts 3-2 3-3, Nickle and Box calls
  • Run Counter, Power, Power Kick Vs Barrel Defense (3-3,3-2,4-1,4-3)  

All of these Drills both Zone and Gap Days can be done with and without pads yes even the sleds! Also every drill have the Center snap a ball to the next center. Its also important to have develop an interactive power point playbook for the Offensive Linemen.   





Wednesday, June 12, 2013

Tempo Offense

Why Tempo the offense?

  • It makes a bad offensive line better in the 2nd and 4th quarter.
  • If you have slower twitch players going faster gives them an advantage. 
  • Never huddle as it is a waste of practice time 
  • It allows defensive coaches and players the time to regroup and think.
  • Play faster than a defense can react.
  • You don't have to condition your team as much unless you have a ton of two way players can spend more practice time on  position specific/ football specific drills and conditioning
Jimmy Johnson makes a great point:


Tempo Offenses 



Saturday, June 8, 2013

Total Program Football 7th to Seniors Part 2

The Quarterback 


Most of these ideas of how to develop a Quarterback were taken from Todd Dodge during his Southlake Coaching Stint.  One my philosophy that is good high school quarterbacks can be grown great ones have to be a perfect storm of coaching and total commitment from athlete and the determination to get as close to his genetic ceiling as possible.  

Other Developers:

7th Grade 
  • For every team there will be two Quarterbacks Big Schools who have A & B teams four quarterbacks smaller schools two.
  • They will play 1st and 4th quarter or 2nd and 3rd quarter
  • Introduction to the C4 System 
  • Put in Leadership role in Competitive Off-season Games  
  • Learn the following passing concepts:
  1. 97 Go
  2. 92 Mesh
  3. 90 H & Y Shallow
  4. 68 Stick
  5. 68 Shake
  6. 69 HI-LO Y & H Corner
  7. Rodeo Lasso Hi-Lo
8th Grade  
  • For every team there will be two Quarterbacks Big Schools who have A & B teams four quarterbacks smaller schools two.
  • They will play 1st and 4th quarter or 2nd and 3rd quarter
  • They will play 1st and 4th quarter or 2nd and 3rd quarter
  • Refine to the C4 System 
  • Put in Leadership role in Competitive Off-season Games  
  • Learn the following passing concepts:
  1. 90 X & Z Shallow
  2. Rodeo Lasso Out
  • Refine the following passing concepts:
  1. 97 Go
  2. 92 Mesh
  3. 90 H & Y Shallow
  4. 68 Stick
  5. 68 Shake
  6. 69 HI-LO Y & H Corner
  7. Rodeo Lasso Hi-Lo
Sub Varsity 
  • For every team there will be two Quarterbacks Big Schools who have Freshmen teams they will have four quarterbacks smaller schools who play freshmen on Junior Varsity they will have two.
  • They will play 1st and 4th quarter or 2nd and 3rd quarter
  • They will play 1st and 4th quarter or 2nd and 3rd quarter
  • Refine to the C4 System 
  • Put in Leadership role in Competitive Off-season Games  
  • Learn the following passing concepts:
  1. 92 Mesh X & Z Pyramid 
  2. Rodeo Lasso Sail 
  3. 66 Hitch 
  • Refine the following passing concepts:
  1. 97 Go
  2. 92 Mesh
  3. 90 X, H, Y & Z Shallow
  4. 68 Stick
  5. 68 Shake
  6. 69 HI-LO Y & H Corner
  7. Rodeo Lasso Hi-Lo 
  8. Rodeo Lasso Out
Each Spring of their High School Year they will have to Diagram and Explain the Progression for the Following Plays

  1. 97 Go
  2. 92 Mesh
  3. 92 Mesh X & Z Pyramid 
  4. 90 X, H, Y & Z Shallow
  5. 66 Hitch
  6. 68 Stick
  7. 68 Shake
  8. 69 HI-LO Y & H Corner
  9. Rodeo Lasso Hi-Lo 
  10. Rodeo Lasso Out
  11. Rodeo Lasso Sail
Diagram the Following Coverages 0,1,1, Robber, 2, Tampa 2, 2 Invert, 3, 4, 8(2-man),   
Also Explain the following for each coverage:
  • Theory
  • Strength
  • Weakness
  • Variations 

Tuesday, June 4, 2013

Last one with the chalk offense Part 3

I have seen Dana Holgorsen do the same talk twice once at Tony Franklin System Seminar in Dallas in 2010 the other time it was at the Texas High School Coaches Association Coaching School this past year.  He talked about game planning and showed how he broke down opponent which was good stuff but after the second time my self diagnosed Attention Deficient Disorder kicked in.

During his Coaching School presentation he starts to show the Orange Bowl where WVU scores 70 points.  The first thing that comes to mind as we are watching the cut-ups is they are getting really good field position.  The second thing is they are running this concept where the out of blue or trips they are running a Stick concept meshed with a Draw Concept.  So basically the Quarterback is reading the Inside Linebacker if he drops into coverage then the Quarterback gives the ball on to the H or F on the Draw.



I run Zone scheme (inside and outside) and a Gap scheme (Power, Counter, Power Kick pick two of those and get real good at them through the course of the season).  So my version of this concept is to just use Inside Zone with Stick.

We would have line up in Trips Right or Green Stack.    

Offensive line would Run Inside Zone Left with an automatic Lock It= Backside Tackle Blocks the End and the Backside Guard has no help and base blocks the Defensive Tackle.

Routes
Y Runs a 6 yard Stick
H in Green Sweed in Trips a 4 yard Speed Out
Z Runs a MOR (Mandatory Outside Release on a Go Route

QB Reads Inside backer to the Right

  • If the Inside Backer Drops Give the Ball on the inside zone play
  • If the Inside Backer Steps up Go to Stick Read Go, Stick, Sweed/Out



   

Wednesday, May 29, 2013

Talent Code and the Tony Franklin System Chapter 1


I am going to go through each chapter of book Talent Code and out line specifics that also align in Tony Franklin System. 

Talent Code makes a case that talent is something else besides the nature and nurture stuff. Author based on his field research says that there are three ingredient's to talent which are


  1. Deep Practice
  1. Ignition
  1. Master Coaching

Image
Chapter 1


Sweet Spot Chicken wire Harvard
In Talent Code Coyle describes chicken wire Harvard where all of these hot beds of talent.  Example the slums of Sao Paolo Brazil where a young boy is working on a soccer move called the Elastico. he is trying to acquire the skill  of moving the ball very slowly in order to do the skill at a faster rate Elastico is gained using deep practice.

The example of deep practice of the Elastico is a lot like the two main drill staples of the System which is the Noose and Pat-N-Go.

PAT-N-GO


PURPOSE: Fundamentals drill where QB and other skill players perfect techniques at less than full speed as they continue to loosen up. Catches over shoulder.
TEMPO: 1/2
ORGANIZATION/SET-UP:  Basically a circular drill with two groups.  Player will align on either the right or left numbers (1 side a day).  QB will align just inside the player line.  Players will dummy down to work release as in noose drill.  On QB command, player will execute outside release and get back over top (which is the top of #s).  QB will take one-step drop, fire feet, and make a short throw with slight air over outside shoulder of receiver.  Receiver runs ball to other line, careful to stay out of QB’s way.

COACHING POINTS: Emphasize all details of receiving as in noose (stance, release, noose, exaggerate look & tuck).  Do not allow QB to over throw receiver or leave ball inside numbers.  Drill should move quickly with little down time.

NOOSE 


PURPOSE: Most important drill of the day – done in early stages of practice and sets tempo and focus.  Emphasizes stance, 
release, getting over top, sticking cuts, noose, exaggerating 
look and tuck, dipping and turning straight down field.  QB will 
work on drop, reads, slides, fast feet, and accuracy of throw.

TEMPO: ¼ - ½  MAX

ORGANIZATION/SET-UP: Set two cones on sideline three yards from a yard line.  QB aligns on yard line, can use center to work on exchange.  WR align as shown – R1 is on offense, R2 is defender and next in line.  R2 tries to jam R1.  R1 works release, gets back over top, sticks 2-3 times, settles closer to one cone or the other, forms noose, and works slightly back to QB.  On catch, exaggerates look, tuck, and turns straight downfield, ball high and tight.  QB works a drop and a play read, slides in pocket on 3rd read, waits for R1 to settle, places throw away from the nearest cone on R1’s shoulder, which simulates a defender.

COACHING POINTS:  
Coach with tremendous detail and intensity in this drill
Emphasize developing perfect techniques and habits
Everything must be perfect!!!

Look at the Tempo speed is 1/4 to 1/2 and the way Coyle describes deep practice.