Wednesday, July 3, 2013

92 Mesh

Mesh is a staple of the System though in recent years Tony has gone away from it since his Middle Tennessee stop.  It is good against Cover 2, 2 man, Cover 3, and Cover 4, mesh is not a good blitz beater you do have the corner or post if you like but you need to keep with the formula.  The formula is quick passing game, screens, and outside runs in the 1st and 3rd quarters.  Go fast fatigue those defensive linemen and make those offensive linemen better by doing so.

Pre-snap the quarterback is going to look low left to right and high left to right looking for grass.  The center will make the line calls most of the time it will be a 4-1, 4-2, 3-2,3-3 nickel call.  The quarterback can also give the F a free call which free releases him or a stay call which the F will stay in the protection because the quarterback senses blitz pre-snap.


  • LT 90's Pass protection
  • LG 90's Pass protection
  • C 90's Pass Protection
  • RG 90's Pass Protection
  • RT 90's Pass Protection
  • X 5 yards under mesh as you are running look a(at the Y if he is being followed the defense is in man continue running route after mesh if there is no defender following it is zone settle down get eyes on quarterback) with mesh Slap hands with Y. 
  • Y 6 yards over mesh as you are running look a(at the X if he is being followed the defense is in man continue running route after mesh if there is no defender following it is zone settle down get eyes on quarterback) with mesh Slap hands with X.
  • Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)
  • H 3 Shoot #’s (head swivel on route to check for early throw)
  • F Swing #’s (head swivel on route to check for early throw)
  • Q High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or Shoot)










    

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